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2 min read
  • Avatars - You'll now start with a default randomized avatar that you can then change. This will be helpful to distinguish users through out the platform.
  • Data Schemas & Client Databases - Now you can create a data schema definition to be used with client databases, from your own scenes, tracking your own data, in your own database or in your ProVizXR database. The possibilities are endless.
  • New Widgets
  • Event Pass Widget - Now you can emit an event and receive it in an entirely new area of the flow graph!
  • Not Widget - Inverse a boolean value
  • Raycast Widget - From the mouse position, determine what widget the mouse is hovering over.
  • Json Data Widget - Store json data via data schema for structured json data
  • Transform Widget - Apply 3D transforms directly to physics objects
  • Custom Widgets in the Web - Now using the ProVizXR Web Module Framework, you can create your own custom widgets by providing a javascript module and custom css.
  • List widget now has a pop, remove, and add services
  • Bool widget now as an apply service
  • Video widget now has a fullscreen service
  • Video widget now has a fullscreen-dom service (for playing outside the 3d context)
  • Counter widget now has a reset service
  • Physics widgets now have a kinematic property
  • Global tag added for models that are accessible globally
  • Issue with very large Matterport imports fixed
  • Streamlined homepage design for resources and account management
  • And many, many more

API

  • API now reduces the request for models with a /small route which will no longer return all material parameters and utilize the glb directly
  • Global Settings added to organizations
  • Avatar support
  • Scene Tagging for filtering

Native

  • Builder Mode (beta) - An in progress look at builder mode, no supported in the Magic Leap 2! An all new scene hierarchy panel, audio recording, and a whole bunch of usability improvements.

One min read
  • Home Dashboard page added
  • Redesign of home pages
  • Database Schema support
  • Authentication in Embed
  • Analytics Dashboard added
  • Analytics Service to track scene events
  • Resource name is now used for widget name by default
  • PhysX (beta)
  • Many bug fixes and improvements

API

  • Endpoints for Client Database added
  • Endpoints for Schema Model added
  • Endpoints for Analytics added
  • Endpoint for Get Thumbnail of Model added

Native

  • Builder mode (beta) added support for MRTK
  • Portal design updated
  • Android parity with iOS
  • Video hide bug fixed
  • Depth occlusion fix
  • Sequence widget count fixed

2 min read
  • Model Viewer Annotations are working again
  • When selecting a widget without position it no longer shows the gizmo in editor
  • Fix an issue with Model Widgets not updating children widgets causing animations to not work
  • Search box in scene editor is improved, supporting filtering with p: (property), n: (name), and t: (widget type)
  • Copy and Paste widgets cross scenes (Ctrl-C) and (Ctrl-V) to copy and paste into the currently selected node (widget or scene)
  • First pass of supporting Alias names (not working in embed yet)
  • Scene title now shows in embed on tab
  • Page title now shows environment (QA, Dev, Local)
  • Delayed loading of 3D model comparison in Model Viewer until requested
  • Show notes on a widget in Flow Editor
  • Note widget added to show a note in Flow Editor (supports markdown)
  • Copy paste for properties, Click on a propert to copy it, and Shift-Click to paste
  • Box Collider clickable feature added
  • Video Player color encoding fix
  • Environment widget fixes
  • And lots more bug fixes

API

  • Authentication fix for updating scenes when not a super admin
  • Soft delete added for User Data
  • Alias creation support

Native SDK

  • Area Target Creation screen updated
  • Builder Mode on iOS rough draft
  • Updated to latest Vuforia Engine
  • And lots more bug fixes

One min read

Encoding of Color on Image Widget when changing during runtime fixed Date & Time Widget added When deleting with multiple widgets selected, not deletes all selected instead of just the last one selected Options for Scene Change Widget are now saved Switch Widget sets keys correctly in editor now Flow editor now creates widgets in center of the screen or where clicked

One min read

Voice Handler Widget - Show Card added Voice Handler Widget - Scan Code Updated SASS engine Share Button - editable title Scene View title larger Duplicate Scene opens correct scene now Node visibility is now shown in editor Folder support for Models/Scenes Widgets in node editor remember minimized state Flow Editor styling improvements Flow Editor delete connection support Video Time events fix Style improvements for primary navigation Page title now reflects current page Multi-select widgets improvments When creating a widget don't immediately select it Flow editor further zoom out Video srt keys cleaned when removed Click and drag support for numbers Widget lock support in editor

One min read

Button Widget added Billboard rotation fix Resource Viewer list view added Image Target Widget added If Widget added Voice Handler Widget added Barcode Scanner Widget added services Switch Widget Default event added Formatting issue with Upload Model Screen spacing issue in ProViz Portal

SDK

App Param Widget Support Added Plane Target Widget default tracking mode changed Text Widget default scale changed Sequence Widget Support Added Button Widget Added File API fix for File Types JSON Widget Added REST Widget Added Image Targets Support Added (Expiremental) Directional Light Widget Added Spot Light Widget Added Point Light Widget Added Improved Scene Skybox Lighting Settings Panel added for support Billboard widget positioning fix Voice Handler Widget Added Barcode performance changes

One min read

2D Button Scaling Position Group Widget bug fixes Rotate To Widget update children fix Plane Target initialization delay fix ProViz Scene packaging option for published scenes (compresses all assets for one upfront download)

SDK

Barcode Scanner Photo Capture Widget added Position Group Widget fixed Rotate To Widget Added Camera collider added for collision events Bound Box Collider Widget added Environment Widget Added Text3D default width fixed ProViz Scene package download and progress display if present

One min read

Default text size fixed to 1/100th of initial size Reduced render calls when moving gizmo Increased render loop making scene editor more responsive Clock widget added Timer widget added Photo Capture widget added Barcode widget added Images are now the default resource type for images rather than Texture This keeps separation of model images clean and easier to use images in the scene editor Categories now alphabetized in resource viewer Area Target and Model Target icons updated in resource viewer Video widgets can now override Model materials for custom video players Web widgets can now layer on top of the 3D scene in embed Antialiasing turned on be default for scenes Caching mechanism added for model API requests to improve speed when multiple of the same model are used Bool widget services re-worked to support on/off state Console logs added to better understand flow events in embed

One min read

Global export for elements using tags New companies can be seeded with the assets by creating them with tags Import global assets via tags into any company Some progress on typing connections between widgets Rotate To widget Counter widget can loop or increase without a maximum JSON Parser widget Matterport import improvements

One min read

Matterport import ui improvements and rate limiting Texture upload bug fix that significantly slowed Matterport imports Thumbnail generation for HDRI files JSON parser widget Rest widget improvements Renamed widget property types for clarity and concision Sprite names display correctly