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21 posts tagged with "Releases"

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2 min read
  • Avatars - You'll now start with a default randomized avatar that you can then change. This will be helpful to distinguish users through out the platform.
  • Data Schemas & Client Databases - Now you can create a data schema definition to be used with client databases, from your own scenes, tracking your own data, in your own database or in your ProVizXR database. The possibilities are endless.
  • New Widgets
  • Event Pass Widget - Now you can emit an event and receive it in an entirely new area of the flow graph!
  • Not Widget - Inverse a boolean value
  • Raycast Widget - From the mouse position, determine what widget the mouse is hovering over.
  • Json Data Widget - Store json data via data schema for structured json data
  • Transform Widget - Apply 3D transforms directly to physics objects
  • Custom Widgets in the Web - Now using the ProVizXR Web Module Framework, you can create your own custom widgets by providing a javascript module and custom css.
  • List widget now has a pop, remove, and add services
  • Bool widget now as an apply service
  • Video widget now has a fullscreen service
  • Video widget now has a fullscreen-dom service (for playing outside the 3d context)
  • Counter widget now has a reset service
  • Physics widgets now have a kinematic property
  • Global tag added for models that are accessible globally
  • Issue with very large Matterport imports fixed
  • Streamlined homepage design for resources and account management
  • And many, many more

API

  • API now reduces the request for models with a /small route which will no longer return all material parameters and utilize the glb directly
  • Global Settings added to organizations
  • Avatar support
  • Scene Tagging for filtering

Native

  • Builder Mode (beta) - An in progress look at builder mode, no supported in the Magic Leap 2! An all new scene hierarchy panel, audio recording, and a whole bunch of usability improvements.

One min read
  • Home Dashboard page added
  • Redesign of home pages
  • Database Schema support
  • Authentication in Embed
  • Analytics Dashboard added
  • Analytics Service to track scene events
  • Resource name is now used for widget name by default
  • PhysX (beta)
  • Many bug fixes and improvements

API

  • Endpoints for Client Database added
  • Endpoints for Schema Model added
  • Endpoints for Analytics added
  • Endpoint for Get Thumbnail of Model added

Native

  • Builder mode (beta) added support for MRTK
  • Portal design updated
  • Android parity with iOS
  • Video hide bug fixed
  • Depth occlusion fix
  • Sequence widget count fixed

2 min read
  • Model Viewer Annotations are working again
  • When selecting a widget without position it no longer shows the gizmo in editor
  • Fix an issue with Model Widgets not updating children widgets causing animations to not work
  • Search box in scene editor is improved, supporting filtering with p: (property), n: (name), and t: (widget type)
  • Copy and Paste widgets cross scenes (Ctrl-C) and (Ctrl-V) to copy and paste into the currently selected node (widget or scene)
  • First pass of supporting Alias names (not working in embed yet)
  • Scene title now shows in embed on tab
  • Page title now shows environment (QA, Dev, Local)
  • Delayed loading of 3D model comparison in Model Viewer until requested
  • Show notes on a widget in Flow Editor
  • Note widget added to show a note in Flow Editor (supports markdown)
  • Copy paste for properties, Click on a propert to copy it, and Shift-Click to paste
  • Box Collider clickable feature added
  • Video Player color encoding fix
  • Environment widget fixes
  • And lots more bug fixes

API

  • Authentication fix for updating scenes when not a super admin
  • Soft delete added for User Data
  • Alias creation support

Native SDK

  • Area Target Creation screen updated
  • Builder Mode on iOS rough draft
  • Updated to latest Vuforia Engine
  • And lots more bug fixes

One min read

Encoding of Color on Image Widget when changing during runtime fixed Date & Time Widget added When deleting with multiple widgets selected, not deletes all selected instead of just the last one selected Options for Scene Change Widget are now saved Switch Widget sets keys correctly in editor now Flow editor now creates widgets in center of the screen or where clicked

One min read

Voice Handler Widget - Show Card added Voice Handler Widget - Scan Code Updated SASS engine Share Button - editable title Scene View title larger Duplicate Scene opens correct scene now Node visibility is now shown in editor Folder support for Models/Scenes Widgets in node editor remember minimized state Flow Editor styling improvements Flow Editor delete connection support Video Time events fix Style improvements for primary navigation Page title now reflects current page Multi-select widgets improvments When creating a widget don't immediately select it Flow editor further zoom out Video srt keys cleaned when removed Click and drag support for numbers Widget lock support in editor

One min read

Button Widget added Billboard rotation fix Resource Viewer list view added Image Target Widget added If Widget added Voice Handler Widget added Barcode Scanner Widget added services Switch Widget Default event added Formatting issue with Upload Model Screen spacing issue in ProViz Portal

SDK

App Param Widget Support Added Plane Target Widget default tracking mode changed Text Widget default scale changed Sequence Widget Support Added Button Widget Added File API fix for File Types JSON Widget Added REST Widget Added Image Targets Support Added (Expiremental) Directional Light Widget Added Spot Light Widget Added Point Light Widget Added Improved Scene Skybox Lighting Settings Panel added for support Billboard widget positioning fix Voice Handler Widget Added Barcode performance changes

One min read

2D Button Scaling Position Group Widget bug fixes Rotate To Widget update children fix Plane Target initialization delay fix ProViz Scene packaging option for published scenes (compresses all assets for one upfront download)

SDK

Barcode Scanner Photo Capture Widget added Position Group Widget fixed Rotate To Widget Added Camera collider added for collision events Bound Box Collider Widget added Environment Widget Added Text3D default width fixed ProViz Scene package download and progress display if present

One min read

Default text size fixed to 1/100th of initial size Reduced render calls when moving gizmo Increased render loop making scene editor more responsive Clock widget added Timer widget added Photo Capture widget added Barcode widget added Images are now the default resource type for images rather than Texture This keeps separation of model images clean and easier to use images in the scene editor Categories now alphabetized in resource viewer Area Target and Model Target icons updated in resource viewer Video widgets can now override Model materials for custom video players Web widgets can now layer on top of the 3D scene in embed Antialiasing turned on be default for scenes Caching mechanism added for model API requests to improve speed when multiple of the same model are used Bool widget services re-worked to support on/off state Console logs added to better understand flow events in embed

One min read

Global export for elements using tags New companies can be seeded with the assets by creating them with tags Import global assets via tags into any company Some progress on typing connections between widgets Rotate To widget Counter widget can loop or increase without a maximum JSON Parser widget Matterport import improvements

One min read

Matterport import ui improvements and rate limiting Texture upload bug fix that significantly slowed Matterport imports Thumbnail generation for HDRI files JSON parser widget Rest widget improvements Renamed widget property types for clarity and concision Sprite names display correctly

One min read

Flow editor upgrades and improvements Targets in resource viewer Define custom app parameters for QR codes Get requests are aborted after navigation Lots of memory clean up added Widget initialization is separated from deserialization and can be delayed until they are set visible Closed caption bug fixes and improvements Improved typescript strictness

One min read

Front end content is guarded based on authorization Reparenting nodes in the scene editor no longer changes their world position Next, Previous step services soon arcs sections On Show and On Hide arcs step widget services Mesh Widget click events Add area targets directly from resource viewer Get thumbnail endpoint for files More complicated QR codes Set model for model widgets with resource viewer instead of dropdown Use shift to select multiple nodes in scene editor Flow nodes are added where they are dropped Not including user on paged file request Update pipeline to remove provizbackground service

One min read

More icons New scale model Fixed widget position serialization bug Logging clean up to improve runtime performance Light helpers are smaller User context is refactored Gzipped scene data is used for scene viewer

One min read

Edit company names Sub model mesh widget Platform widget Video settings for arcs step UI improvements for hover menus More consistent lighting between editor and viewers Resource hover improved Disable conversion of model variants from front end

One min read

three.js upgraded from r127 to r138 these updates include

- MeshStandardMaterial and MeshPhysicalMaterial shaders are now more correct and may result in less shiny renders for models using rough materials.
- Improvements to the usdz converter which we use as a fallback for apple ar if there is a problem with the model.
- Bugs where renderer settings were inconsistently updated resulting in occasional color shift are fixed
- Renderer gamma control is removed
- General performance improvements

Reorganization of widgets and widget properties into more consistent and accurate categories Trigger events in studio buttons removed, enter panorama button added Position, scale and rotation properties removed from some widgets Number value input style and functionality improvements Drag and drop resources to create widgets Status monitor for conversion service

One min read

Drag and drop resources into the scene tree Resizable sections in scene editor Boolean properties are now represented with a toggle Billboard Widget added New events and services for Arcs step and section widgets Area target models are now hidden by default in the viewer Style updates and authentication for Portal Scene duplication widget references bug fixed Automatic widget support and widget info doc generation extended Blend file support

One min read

Faster and simpler model processing sequence. Confirmation window if leaving an unsaved scene. Conversion logs are kept for model and model variant conversion and generation. Source files are now kept and accessible. Refactored all buttons to use a single component. ProViz portal site created. Documentation improvements. Refactors to improve editor load speed. Scale widget bug fix. Subtitle bug fixes.

One min read

Video Playlist widget Web Widget Company/Organization management dashboard VideoWidget shows a plane representing its size in scene editor Directionality for step widgets. Bug fixes: auto rotate no longer turns on after interaction when turned off, multi language SRT works, and animation name sanitization bug.

One min read

Search bar and pagination added to resource viewer in scene editor

Added properties to ambient light in scenes, experimental properties to control sRGB gamma, texture encoding for models,

Ground is now turned off in scenes by default.

Company settings to create and delete companies/organizations through studio.

Model target tracking service added.

Improved display of arcs step widgets in editor

One min read

New model viewer implementation which gives editors control over:

  • Background color.
  • Lighting intensity, direction and color.
  • Whether to show a ground in the scene.
  • Select which tonemapping standard to use.
  • Auto open ar option to link directly to a devices native ar implementation.
  • Whether to cast shadows in the scene.
  • Choose output encoding for the renderer. This can help fix color shift on materials.

Resource viewer in scene editor. Selecting resources will add corresponding widgets to the scene at 0, 0, 0 or if you click change on a widget's resource field you can select a new resource through the resource viewer.

Audio Widget. Support for srt files as Closed Captions on video widgets.

Annotations for models and scenes.

Support for area and model targets to build unity based AR experiences.