Flow editor upgrades and improvements Targets in resource viewer Define custom app parameters for QR codes Get requests are aborted after navigation Lots of memory clean up added Widget initialization is separated from deserialization and can be delayed until they are set visible Closed caption bug fixes and improvements Improved typescript strictness
Release 22.4.11 Notes
Front end content is guarded based on authorization Reparenting nodes in the scene editor no longer changes their world position Next, Previous step services soon arcs sections On Show and On Hide arcs step widget services Mesh Widget click events Add area targets directly from resource viewer Get thumbnail endpoint for files More complicated QR codes Set model for model widgets with resource viewer instead of dropdown Use shift to select multiple nodes in scene editor Flow nodes are added where they are dropped Not including user on paged file request Update pipeline to remove provizbackground service
Release 22.3.22 Notes
More icons New scale model Fixed widget position serialization bug Logging clean up to improve runtime performance Light helpers are smaller User context is refactored Gzipped scene data is used for scene viewer
Release 22.3.16 Notes
Edit company names Sub model mesh widget Platform widget Video settings for arcs step UI improvements for hover menus More consistent lighting between editor and viewers Resource hover improved Disable conversion of model variants from front end
Release 22.3.10 Notes
three.js upgraded from r127 to r138 these updates include
- MeshStandardMaterial and MeshPhysicalMaterial shaders are now more correct and may result in less shiny renders for models using rough materials.
- Improvements to the usdz converter which we use as a fallback for apple ar if there is a problem with the model.
- Bugs where renderer settings were inconsistently updated resulting in occasional color shift are fixed
- Renderer gamma control is removed
- General performance improvements
Reorganization of widgets and widget properties into more consistent and accurate categories Trigger events in studio buttons removed, enter panorama button added Position, scale and rotation properties removed from some widgets Number value input style and functionality improvements Drag and drop resources to create widgets Status monitor for conversion service
Release 22.3.2 Notes
Drag and drop resources into the scene tree Resizable sections in scene editor Boolean properties are now represented with a toggle Billboard Widget added New events and services for Arcs step and section widgets Area target models are now hidden by default in the viewer Style updates and authentication for Portal Scene duplication widget references bug fixed Automatic widget support and widget info doc generation extended Blend file support
Release 22.2.17 Notes
Faster and simpler model processing sequence. Confirmation window if leaving an unsaved scene. Conversion logs are kept for model and model variant conversion and generation. Source files are now kept and accessible. Refactored all buttons to use a single component. ProViz portal site created. Documentation improvements. Refactors to improve editor load speed. Scale widget bug fix. Subtitle bug fixes.
Release 22.2.3 Notes
Video Playlist widget Web Widget Company/Organization management dashboard VideoWidget shows a plane representing its size in scene editor Directionality for step widgets. Bug fixes: auto rotate no longer turns on after interaction when turned off, multi language SRT works, and animation name sanitization bug.
Release 22.1.27 Notes
Search bar and pagination added to resource viewer in scene editor
Added properties to ambient light in scenes, experimental properties to control sRGB gamma, texture encoding for models,
Ground is now turned off in scenes by default.
Company settings to create and delete companies/organizations through studio.
Model target tracking service added.
Improved display of arcs step widgets in editor
Release 22.1.24 Notes
New model viewer implementation which gives editors control over:
- Background color.
- Lighting intensity, direction and color.
- Whether to show a ground in the scene.
- Select which tonemapping standard to use.
- Auto open ar option to link directly to a devices native ar implementation.
- Whether to cast shadows in the scene.
- Choose output encoding for the renderer. This can help fix color shift on materials.
Resource viewer in scene editor. Selecting resources will add corresponding widgets to the scene at 0, 0, 0 or if you click change on a widget's resource field you can select a new resource through the resource viewer.
Audio Widget. Support for srt files as Closed Captions on video widgets.
Annotations for models and scenes.
Support for area and model targets to build unity based AR experiences.